![]() The loaded soul needs two white skulls on the fat to heal its sins. Note the White Skull next to the green on the fat. In the image shown, the Fat, for example, has one green and one red skull. ![]() When an organ is loaded you can see its stats. The other organs are unlock though the Spiritualism tech tree. The interface of the soul healer starts with one slot for an organ (flesh) and the center slot for a soul. The interface of a fully upgraded Soul Healer with partially upgraded organs and a damaged soul. This can be used as a technique for harvesting Sin shards when Soul Gratitude is unneeded. If a Healed soul is not preserved in a Soul container, it will slowly deteriorate and turn into a Sin Shard, just like its Harmed counterpart. Extensions to the Soul healer must be crafted to unlock the 6 remaining organ slots, which in turn are unlocked through the Spiritualism technology tree using soul gratitude and the standard blue, red and green points. The bodyparts do not degrade from use, and can in fact be used indefinitely. The Soul healer can work with any unmodified bodyparts, but maxing out an organ's Red skulls and White skulls through the Organ Workbench will give the best healing results. Considering that healing a Harmed soul harvests a greater amount of Sin shards, it is not advisable to let Harmed souls deteriorate. If a Harmed soul is not preserved in a Soul container, it will rapidly deteriorate and turn into a Sin shard. ![]() ![]() Each Harmed soul requires a different combination of bodyparts and their qualities, to increase the chance of a succesfull healing. When a Harmed soul is succesfully healed, it will generate a Healed soul and some Sin Shards based on the number of bodyparts used. The Soul healer allows you to use bodyparts to heal a Harmed soul. The Soul healer is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after the Soul extractor is repaired. ![]()
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